Teleport_ZombieChanger

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39:Teleport_ZombieChanger (tid, tag)


  • tid: Thing ID of the destination spot
  • tag: Tag of destination sector

Teleports the activating thing to a new location, but without fog or a delay. After teleporting, the teleported object switches to its pain state. If tag is 0, it will use a random teleport destination out of those with the matching tid. This can be restricted to certain sectors if tag non-zero. If tid is 0 and tag is non-zero, it will use the first teleport destination found in the first sector with the matching tag.

Conversions from linedef types

The following Doom map format types can be converted as Teleport_ZombieChanger:

Type Conversion Trigger
MiniStrifeLogoIcon.pngStrife 195:WR Teleport (Zombie Changer) Teleport_ZombieChanger(0, tag) Player Cross, Repeatable, Monsters Activate