Stairs_BuildUpDoom
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217:Stairs_BuildUpDoom (tag, speed, height, delay, reset)
- tag: Tag of first sector in staircase
- speed: How quickly the steps rise
- height: Height of each step
- delay: Number of tics the staircase waits between steps
- reset: Tics until the stairs return to their original heights (0 if never)
Builds a staircase. The sectors that make up the staircase are determined using the normal Doom mechanism.
Examples
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as :