From ZDoom Wiki
98:Sector_SetTranslucent (tag, plane, amount, type)
- tag: Tag of affected sector
- plane: Chooses the floor (0) or the ceiling (1)
- amount: Amount of alpha transparency, 0 is fully transparent and 255 is fully opaque
- type: Chooses the type of transparency, 0 is normal, 1 is additive (Planned feature)
Changes the translucency value of a given portal plane in all affected sectors.
Note that additive translucency is not yet implemented.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|