From ZDoom Wiki
135:Thing_Spawn (tid, type, angle, newtid)
- tid: Thing ID of the map spot where to spawn the thing
- type: Type of thing to spawn, from the list of spawn numbers
- When using this special on a linedef or a thing in UDMF, you can use the arg1str property to define a class name instead of the arg1 property to define a spawn number.
|ACS spawn functions|
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|