Sector_SetFriction

From ZDoom Wiki
Jump to: navigation, search

219:Sector_SetFriction (tag, amount)


  • tag: Tag of affected sector
  • amount: Amount of friction

Sets a sector's friction. If amount is 0, then the amount of friction is determined by the line's length (just like BOOM's 223 linedef).
If Sector_SetFriction is used on a linedef, it is initialized during initialization of the map.

You can use it in a script to alter the friction in a sector, valid values are from 1 to 255:

  • A value of 100 results in normal friction.
  • Decreasing the value from 100 results in increased friction (~ sludgy).
  • Increasing the value from 100 results in decreased friction (~ icy).

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Sector_SetFriction:

Type Conversion Trigger
MiniBoomLogoIcon.pngBoom 223:Set Friction to Length Sector_SetFriction (tag, 0)