Category:Script-ready specials
Jump to navigation
Jump to search
(previous page) (next page)
These action specials can be used in an ACS or DECORATE script.
Pages in category "Script-ready specials"
The following 200 pages are in this category, out of 230 total.
(previous page) (next page)A
C
- Ceiling CrushAndRaiseA
- Ceiling CrushAndRaise
- Ceiling CrushAndRaiseDist
- Ceiling CrushAndRaiseSilentA
- Ceiling CrushAndRaiseSilentDist
- Ceiling CrushRaiseAndStayA
- Ceiling CrushRaiseAndStay
- Ceiling CrushRaiseAndStaySilA
- Ceiling CrushStop
- Ceiling LowerAndCrush
- Ceiling LowerAndCrushDist
- Ceiling LowerByTexture
- Ceiling LowerByValue
- Ceiling LowerByValueTimes8
- Ceiling LowerInstant
- Ceiling LowerToFloor
- Ceiling LowerToHighestFloor
- Ceiling LowerToLowest
- Ceiling LowerToNearest
- Ceiling MoveToValueAndCrush
- Ceiling MoveToValue
- Ceiling MoveToValueTimes8
- Ceiling RaiseByTexture
- Ceiling RaiseByValue
- Ceiling RaiseByValueTimes8
- Ceiling RaiseInstant
- Ceiling RaiseToHighest
- Ceiling RaiseToHighestFloor
- Ceiling RaiseToLowest
- Ceiling RaiseToNearest
- Ceiling Stop
- Ceiling ToFloorInstant
- Ceiling ToHighestInstant
- Ceiling Waggle
- ChangeCamera
- ChangeSkill
- ClearForceField
D
F
- FloorAndCeiling LowerByValue
- FloorAndCeiling LowerRaise
- FloorAndCeiling RaiseByValue
- Floor CrushStop
- Floor Donut
- Floor LowerByTexture
- Floor LowerByValue
- Floor LowerByValueTimes8
- Floor LowerInstant
- Floor LowerToHighestEE
- Floor LowerToHighest
- Floor LowerToLowestCeiling
- Floor LowerToLowest
- Floor LowerToLowestTxTy
- Floor LowerToNearest
- Floor MoveToValueAndCrush
- Floor MoveToValue
- Floor MoveToValueTimes8
- Floor RaiseAndCrushDoom
- Floor RaiseAndCrush
- Floor RaiseByTexture
- Floor RaiseByValue
- Floor RaiseByValueTimes8
- Floor RaiseByValueTxTy
- Floor RaiseInstant
- Floor RaiseToCeiling
- Floor RaiseToHighest
- Floor RaiseToLowestCeiling
- Floor RaiseToLowest
- Floor RaiseToNearest
- Floor Stop
- Floor ToCeilingInstant
- Floor TransferNumeric
- Floor TransferTrigger
- Floor Waggle
- ForceField
- FS Execute
G
L
- Light ChangeToValue
- Light Fade
- Light Flicker
- Light ForceLightning
- Light Glow
- Light LowerByValue
- Light MaxNeighbor
- Light MinNeighbor
- Light RaiseByValue
- Light Stop
- Light StrobeDoom
- Light Strobe
- Line AlignCeiling
- Line AlignFloor
- Line SetAutomapFlags
- Line SetAutomapStyle
- Line SetBlocking
- Line SetPortalTarget
- Line SetTextureOffset
- Line SetTextureScale
P
- Pillar BuildAndCrush
- Pillar Build
- Pillar Open
- Plat DownByValue
- Plat DownWaitUpStayLip
- Plat DownWaitUpStay
- Plat PerpetualRaiseLip
- Plat PerpetualRaise
- Plat RaiseAndStayTx0
- Plat Stop
- Plat ToggleCeiling
- Plat UpByValue
- Plat UpByValueStayTx
- Plat UpNearestWaitDownStay
- Plat UpWaitDownStay
- Polyobj DoorSlide
- Polyobj DoorSwing
- Polyobj Move
- Polyobj MoveTimes8
- Polyobj MoveTo
- Polyobj MoveToSpot
- Polyobj OR Move
- Polyobj OR MoveTimes8
- Polyobj OR MoveTo
- Polyobj OR MoveToSpot
- Polyobj OR RotateLeft
- Polyobj OR RotateRight
- Polyobj RotateLeft
- Polyobj RotateRight
- Polyobj Stop
- Polyobj StopSound
S
- Scroll Ceiling
- Scroll Floor
- Scroll Texture Both
- Scroll Wall
- Sector ChangeFlags
- Sector ChangeSound
- Sector SetCeilingGlow
- Sector SetCeilingPanning
- Sector SetCeilingScale2
- Sector SetCeilingScale
- Sector SetColor
- Sector SetCurrent
- Sector SetDamage
- Sector SetFade
- Sector SetFloorGlow
- Sector SetFloorPanning
- Sector SetFloorScale2
- Sector SetFloorScale
- Sector SetFriction
- Sector SetGravity
- Sector SetLink
- Sector SetPlaneReflection
- Sector SetRotation
- Sector SetTranslucent
- Sector SetWind
- SendToCommunicator
- SetGlobalFogParameter
- SetPlayerProperty
- Stairs BuildDownDoom
- Stairs BuildDownDoomSync
- Stairs BuildDown
- Stairs BuildDownSync
- Stairs BuildUpDoomCrush
- Stairs BuildUpDoom
- Stairs BuildUpDoomSync
- Stairs BuildUp
- Stairs BuildUpSync
- StartConversation