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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Ethereal crossbow
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Actor type
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Weapon
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Game
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(Heretic)
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DoomEd Number
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2001
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Class Name
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Crossbow
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Spawn ID
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27
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Identifier
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T_CROSSBOW
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Classes: Inventory→Weapon→HereticWeapon→Crossbow
→CrossbowPowered
This weapon fires one large energy projectile and two smaller ones in a fixed spread.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class Crossbow : HereticWeapon
{
Default
{
Weapon.SelectionOrder 800;
Weapon.AmmoUse 1;
Weapon.AmmoGive 10;
Weapon.AmmoType "CrossbowAmmo";
Weapon.SisterWeapon "CrossbowPowered";
Weapon.YAdjust 15;
Inventory.PickupMessage "$TXT_WPNCROSSBOW";
Tag "$TAG_CROSSBOW";
}
States
{
Spawn:
WBOW A -1;
Stop;
Ready:
CRBW AAAAAABBBBBBCCCCCC 1 A_WeaponReady;
Loop;
Deselect:
CRBW A 1 A_Lower;
Loop;
Select:
CRBW A 1 A_Raise;
Loop;
Fire:
CRBW D 6 A_FireCrossbowPL1;
CRBW EFGH 3;
CRBW AB 4;
CRBW C 5 A_ReFire;
Goto Ready;
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR Crossbow : HereticWeapon
{
Weapon.SelectionOrder 800
Weapon.AmmoUse 1
Weapon.AmmoGive 10
Weapon.AmmoType "CrossbowAmmo"
Weapon.SisterWeapon "CrossbowPowered"
Weapon.YAdjust 15
Inventory.PickupMessage "$TXT_WPNCROSSBOW"
Tag "$TAG_CROSSBOW"
action native A_FireCrossbowPL1();
States
{
Spawn:
WBOW A -1
Stop
Ready:
CRBW AAAAAABBBBBBCCCCCC 1 A_WeaponReady
Loop
Deselect:
CRBW A 1 A_Lower
Loop
Select:
CRBW A 1 A_Raise
Loop
Fire:
CRBW D 6 A_FireCrossbowPL1
CRBW EFGH 3
CRBW AB 4
CRBW C 5 A_ReFire
Goto Ready
}
}