Classes:PointLight

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Point light
Actor type Dynamic light Game MiniOpenGLLogoIcon.png (OpenGL)
DoomEd Number 9800 Class Name PointLight


Classes: DynamicLightPointLight
 →PointLightAdditive
 →PointLightFlicker
  →PointLightFlickerAdditive
  →PointLightFlickerSubtractive
 →PointLightFlickerRandom
  →PointLightFlickerRandomAdditive
  →PointLightFlickerRandomSubtractive
 →PointLightPulse
  →PointLightPulseAdditive
  →PointLightPulseSubtractive
 →PointLightSubtractive
 →SectorPointLight
  →SectorPointLightAdditive
  →SectorPointLightSubtractive
A point light takes four arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Intensity value of the light

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR PointLight : DynamicLight
{
  DynamicLight.Type "Point"
}