Classes:PointLight
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Point light | |||
---|---|---|---|
Actor type | Dynamic light | Game | (OpenGL) |
DoomEd Number | 9800 | Class Name | PointLight |
Classes: DynamicLight→PointLight
→PointLightAdditive
→PointLightFlicker
→PointLightFlickerAdditive
→PointLightFlickerSubtractive
→PointLightFlickerRandom
→PointLightFlickerRandomAdditive
→PointLightFlickerRandomSubtractive
→PointLightPulse
→PointLightPulseAdditive
→PointLightPulseSubtractive
→PointLightSubtractive
→SectorPointLight
→SectorPointLightAdditive
→SectorPointLightSubtractive
A point light takes four arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Intensity value of the light
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR PointLight : DynamicLight { DynamicLight.Type "Point" }