Classes:PointLightPulse

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
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Pulsing point light
Actor type Dynamic light Game MiniOpenGLLogoIcon.png (OpenGL)
DoomEd Number 9801 Class Name PointLightPulse


Classes: DynamicLightPointLightPointLightPulse
 →PointLightPulseAdditive
 →PointLightPulseSubtractive
A pulsing point light takes five arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Minimum radius of the light, in map units
5: Maximum radius of the light, in map units

In addition, the angle is used to determine the pulse time, in tics (there are 35 tics per seconds).

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR PointLightPulse : PointLight
{
  DynamicLight.Type "Pulse"
}