Classes:PointLightPulse
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Pulsing point light | |||
---|---|---|---|
Actor type | Dynamic light | Game | (OpenGL) |
DoomEd Number | 9801 | Class Name | PointLightPulse |
Classes: DynamicLight→PointLight→PointLightPulse
→PointLightPulseAdditive
→PointLightPulseSubtractive
A pulsing point light takes five arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Minimum radius of the light, in map units
- 5: Maximum radius of the light, in map units
In addition, the angle is used to determine the pulse time, in tics (there are 35 tics per seconds).
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR PointLightPulse : PointLight { DynamicLight.Type "Pulse" }