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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Additive point light
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Actor type
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Dynamic light
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Game
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(OpenGL)
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DoomEd Number
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9810
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Class Name
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PointLightAdditive
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Classes: DynamicLight→PointLight→PointLightAdditive
This actor needs a description.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class PointLightAdditive : PointLight
{
Default
{
+DYNAMICLIGHT.ADDITIVE
}
}