Classes:SectorPointLight

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Sector point light
Actor type Dynamic light Game MiniOpenGLLogoIcon.png (OpenGL)
DoomEd Number 9803 Class Name SectorPointLight


Classes: DynamicLightPointLightSectorPointLight
 →SectorPointLightAdditive
 →SectorPointLightSubtractive
A sector point light takes four arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Scale

The scale is divided by 8 and multiplied by the sector's light level to give the intensity. In this way, a sector point light's radius varies in function of the ambient sector light. This can be used to good effect near flickering ceiling lamps or on windows open to a dark and stormy night.

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR SectorPointLight : PointLight
{
  DynamicLight.Type "Sector"
}