Classes:PointLightFlicker
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Flickering point light | |||
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Actor type | Dynamic light | Game | (OpenGL) |
DoomEd Number | 9802 | Class Name | PointLightFlicker |
Classes: DynamicLight→PointLight→PointLightFlicker
→PointLightFlickerAdditive
→PointLightFlickerSubtractive
A flickering point light takes five arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Base radius of the light, in map units
- 5: Secondary radius of the light, in map units
In addition, the angle is used to determine the probability the light will flicker to its secondary radius.
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR PointLightFlicker : PointLight { DynamicLight.Type "Flicker" }