Classes:DynamicLight

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dynamic light
Actor type Internal Game MiniOpenGLLogoIcon.png
DoomEd Number None Class Name DynamicLight


Classes: DynamicLight
 →PointLight
  →PointLightAdditive
  →PointLightFlicker
  →PointLightFlickerRandom
  →PointLightPulse
  →PointLightSubtractive
  →SectorPointLight
 →VavoomLight
  →VavoomLightColor
  →VavoomLightWhite
The base class for all dynamic lights. Lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

A dynamic light can have three specific flags for it:

  1. +MISSILEMORE makes it additive
  2. +MISSILEEVENMORE makes it subtractive
  3. +SEESDAGGERS makes it not light itself

DECORATE definition

ACTOR DynamicLight native
{
  Height 0
  Radius 0.1
  FloatBobPhase 0
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  +INVISIBLE
}