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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Pig
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Actor type
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Player
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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PigPlayer
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Classes: PlayerPawn → PigPlayer
Players hit by a porkalator shot are temporarily turned into this. Upon morphing back to their original shape, their health is reset to the default for their class (usually 100). Using the chaos device puts an end to the transformation. Not to be confused with the pig class.
ACTOR PigPlayer : PlayerPawn native
{
Health 30
ReactionTime 0
PainChance 255
Radius 16
Height 24
Speed 1
+WINDTHRUST
+NOSKIN
-PICKUP
PainSound "PigPain"
DeathSound "PigDeath"
Player.JumpZ 6
Player.Viewheight 28
Player.ForwardMove 0.96, 0.98
Player.SideMove 0.95833333, 0.975
Player.SpawnClass "Pig"
Player.SoundClass "Pig"
Player.DisplayName "Pig"
Player.MorphWeapon "Snout"
States
{
Spawn:
PIGY A -1
Stop
See:
PIGY ABCD 3
Loop
Pain:
PIGY D 4 A_PigPain
Goto Spawn
Melee:
Missile:
PIGY A 12
Goto Spawn
Death:
PIGY E 4 A_Scream
PIGY F 3 A_NoBlocking
PIGY G 4
PIGY H 3
PIGY IJK 4
PIGY L -1
Stop
Ice:
PIGY M 5 A_FreezeDeath
PIGY M 1 A_FreezeDeathChunks
Wait
}
}