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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Snout
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Actor type
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Weapon
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Game
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DoomEd Number
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None
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Class Name
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Snout
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Classes: Weapon→Snout
The weapon used by players morphed into a pig.
ACTOR Snout : Weapon
{
Weapon.SelectionOrder 10000
+WEAPON.DONTBOB
+WEAPON.MELEEWEAPON
Weapon.Kickback 150
Weapon.YAdjust 10
action native A_SnoutAttack();
States
{
Ready:
WPIG A 1 A_WeaponReady
Loop
Deselect:
WPIG A 1 A_Lower
Loop
Select:
WPIG A 1 A_Raise
Fire:
WPIG A 4 A_SnoutAttack
WPIG B 8 A_SnoutAttack
Goto Ready
Grunt:
WPIG B 8
Goto Ready
}
}