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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Pig
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Actor type
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Monster
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Game
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DoomEd Number
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None
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Class Name
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Pig
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Classes: MorphedMonster→Pig
Monsters hit by a porkalator shot, unless immune to morphing thanks to the DONTMORPH, are turned into this.
ACTOR Pig : MorphedMonster
{
Health 25
PainChance 128
Speed 10
Radius 12
Height 22
Mass 60
Monster
-COUNTKILL
+WINDTHRUST
+DONTMORPH
SeeSound "PigActive1"
PainSound "PigPain"
DeathSound "PigDeath"
ActiveSound "PigActive1"
States
{
Spawn:
PIGY B 10 A_Look
Loop
See:
PIGY ABCD 3 A_Chase
Loop
Pain:
PIGY D 4 A_PigPain
Goto See
Melee:
PIGY A 5 A_FaceTarget
PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2, 3), "PigAttack")
Goto See
Death:
PIGY E 4 A_Scream
PIGY F 3 A_NoBlocking
PIGY G 4 A_QueueCorpse
PIGY H 3
PIGY IJK 4
PIGY L -1
Stop
Ice:
PIGY M 5 A_FreezeDeath
PIGY M 1 A_FreezeDeathChunks
Wait
}
}