|| Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
| Actor type
| DoomEd Number
|| Class Name
Monsters hit by a porkalator shot, unless immune to morphing thanks to the DONTMORPH, are turned into this.
ACTOR Pig : MorphedMonster
PIGY B 10 A_Look
PIGY ABCD 3 A_Chase
PIGY D 4 A_PigPain
PIGY A 5 A_FaceTarget
PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2, 3), "PigAttack")
PIGY E 4 A_Scream
PIGY F 3 A_NoBlocking
PIGY G 4 A_QueueCorpse
PIGY H 3
PIGY IJK 4
PIGY L -1
PIGY M 5 A_FreezeDeath
PIGY M 1 A_FreezeDeathChunks