Classes:ArtiPork

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Porkalator
Actor type Artifact Game MiniHexenLogoIcon.png
DoomEd Number 30 Class Name ArtiPork
Spawn ID 14 Identifier T_ITEMEGG


Classes: CustomInventoryArtiPork
This golden pig statuette can be used to turn monsters and people into pigs.

DECORATE definition

ACTOR ArtiPork : CustomInventory
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.Icon "ARTIPORK"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIEGG2" // "PORKALATOR"
  Inventory.DefMaxAmount
  Tag "$TAG_ARTIPORK"
  States
  {
  Spawn:
    PORK ABCDEFGH 5
    Loop
  Use:
    TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", -7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", 0, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", 7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", 15, 0, 0, 0, 1)
    Stop
  }
}