Armor
		
		
		
		
		
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The armor is a form of protection that decreases damage received by players from attacks. The following points are relevant:
- All armor items are inventory actors derived from a subclass of Armor.
 - Monsters can actually have armor too, if they are given some by a script.
 - There exist two types of armor: BasicArmor and HexenArmor.
 - For basic armors, there are two distinct values: the protection offered (Armor.SavePercent) and the armor status (Inventory.Amount).
 - Basic armors can also offer special DamageFactor as a secondary form of protection, and their efficiency can be adjusted with the Armor.MaxAbsorb and Armor.MaxFullAbsorb properties.
 - For Hexen armors, there is only a single value, the armor class, wich is used for both.
 - Hexen armors are decomposed into four item slots and one basic slot, and the protection each slot provides is a function not of the armor items, but of the player class, through the Player.HexenArmor property. The armor rating is the sum of the points in all these slots.
 - The default Hexen HUD displays an armor class that corresponds to the armor rating divided by five to show a total on a 
vigesimal base rather than a percentile value. Therefore, a displayed armor class of 10 corresponds to about 50% damage absorption and 50 remaining points of armor. 
The standard armors include:
- AmuletOfWarding (Hexen)
 - BlueArmor (Doom, 50% absorption, 200 points)
 - EnchantedShield (Heretic, 75% absorption, 200 points)
 - FalconShield (Hexen)
 - GreenArmor (Doom, 33.333% absorption, 100 points)
 - LeatherArmor (Strife, 33.333% absorption, 100 points)
 - MeshArmor (Hexen)
 - MetalArmor (Strife, 50% absorption, 200 points)
 - PlatinumHelm (Hexen)
 - SilverShield (Heretic, 50% absorption, 100 points)
 
The armor total can also be increased with the following items:
- ArmorBonus (1 point up to 200)
 - ArtiBoostArmor (20 points of armor rating/4 points of armor class, or 50 points up to 300) (Hexen)
 
