Classes:Armor

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Armor
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name Armor


Classes: InventoryArmor
 →BasicArmor
 →BasicArmorBonus
 →BasicArmorPickup
 →HexenArmor

Armor is an internal class that is used as a base class for various types of internal armor classes. It does not have any particular use that is worth mentioning. The only thing it does is to provide a default pickup sound for its subclasses.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Armor : Inventory
{
	Default
	{
		Inventory.PickupSound "misc/armor_pkup";
		+INVENTORY.ISARMOR
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Armor : Inventory native
{
  Inventory.PickupSound "misc/armor_pkup"
}

See also

Classes in the Armor category