Category:Line-ready specials
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These action specials can be used on a line in a level.
Pages in category "Line-ready specials"
The following 200 pages are in this category, out of 252 total.
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C
- Ceiling CrushAndRaiseA
- Ceiling CrushAndRaise
- Ceiling CrushAndRaiseDist
- Ceiling CrushAndRaiseSilentA
- Ceiling CrushAndRaiseSilentDist
- Ceiling CrushRaiseAndStayA
- Ceiling CrushRaiseAndStay
- Ceiling CrushRaiseAndStaySilA
- Ceiling CrushStop
- Ceiling LowerAndCrush
- Ceiling LowerAndCrushDist
- Ceiling LowerByTexture
- Ceiling LowerByValue
- Ceiling LowerByValueTimes8
- Ceiling LowerInstant
- Ceiling LowerToFloor
- Ceiling LowerToHighestFloor
- Ceiling LowerToLowest
- Ceiling LowerToNearest
- Ceiling MoveToValueAndCrush
- Ceiling MoveToValue
- Ceiling MoveToValueTimes8
- Ceiling RaiseByTexture
- Ceiling RaiseByValue
- Ceiling RaiseByValueTimes8
- Ceiling RaiseInstant
- Ceiling RaiseToHighest
- Ceiling RaiseToHighestFloor
- Ceiling RaiseToLowest
- Ceiling RaiseToNearest
- Ceiling Stop
- Ceiling ToFloorInstant
- Ceiling ToHighestInstant
- Ceiling Waggle
- ChangeCamera
- ChangeSkill
- ClearForceField
D
E
F
- FloorAndCeiling LowerByValue
- FloorAndCeiling LowerRaise
- FloorAndCeiling RaiseByValue
- Floor CrushStop
- Floor Donut
- Floor LowerByTexture
- Floor LowerByValue
- Floor LowerByValueTimes8
- Floor LowerInstant
- Floor LowerToHighestEE
- Floor LowerToHighest
- Floor LowerToLowestCeiling
- Floor LowerToLowest
- Floor LowerToLowestTxTy
- Floor LowerToNearest
- Floor MoveToValueAndCrush
- Floor MoveToValue
- Floor MoveToValueTimes8
- Floor RaiseAndCrushDoom
- Floor RaiseAndCrush
- Floor RaiseByTexture
- Floor RaiseByValue
- Floor RaiseByValueTimes8
- Floor RaiseByValueTxTy
- Floor RaiseInstant
- Floor RaiseToCeiling
- Floor RaiseToHighest
- Floor RaiseToLowestCeiling
- Floor RaiseToLowest
- Floor RaiseToNearest
- Floor Stop
- Floor ToCeilingInstant
- Floor TransferNumeric
- Floor TransferTrigger
- Floor Waggle
- ForceField
- FS Execute
G
L
- Light ChangeToValue
- Light Fade
- Light Flicker
- Light ForceLightning
- Light Glow
- Light LowerByValue
- Light MaxNeighbor
- Light MinNeighbor
- Light RaiseByValue
- Light Stop
- Light StrobeDoom
- Light Strobe
- Line Horizon
- Line Mirror
- Line SetAutomapFlags
- Line SetAutomapStyle
- Line SetBlocking
- Line SetIdentification
- Line SetPortal
- Line SetPortalTarget
P
- Pillar BuildAndCrush
- Pillar Build
- Pillar Open
- Plane Align
- Plane Copy
- Plat DownByValue
- Plat DownWaitUpStayLip
- Plat DownWaitUpStay
- Plat PerpetualRaiseLip
- Plat PerpetualRaise
- Plat RaiseAndStayTx0
- Plat Stop
- Plat ToggleCeiling
- Plat UpByValue
- Plat UpByValueStayTx
- Plat UpNearestWaitDownStay
- Plat UpWaitDownStay
- PointPush SetForce
- Polyobj DoorSlide
- Polyobj DoorSwing
- Polyobj ExplicitLine
- Polyobj Move
- Polyobj MoveTimes8
- Polyobj MoveTo
- Polyobj MoveToSpot
- Polyobj OR Move
- Polyobj OR MoveTimes8
- Polyobj OR MoveTo
- Polyobj OR MoveToSpot
- Polyobj OR RotateLeft
- Polyobj OR RotateRight
- Polyobj RotateLeft
- Polyobj RotateRight
- Polyobj StartLine
- Polyobj Stop
- Polyobj StopSound
S
- Scroll Ceiling
- Scroll Floor
- Scroll Texture Both
- Scroll Texture Down
- Scroll Texture Left
- Scroll Texture Model
- Scroll Texture Offsets
- Scroll Texture Right
- Scroll Texture Up
- Scroll Wall
- Sector Attach3dMidtex
- Sector ChangeFlags
- Sector ChangeSound
- Sector CopyScroller
- Sector Set3dFloor
- Sector SetCeilingGlow
- Sector SetCeilingPanning
- Sector SetCeilingScale
- Sector SetColor
- Sector SetContents
- Sector SetCurrent
- Sector SetDamage
- Sector SetFade
- Sector SetFloorGlow
- Sector SetFloorPanning
- Sector SetFloorScale
- Sector SetFriction
- Sector SetGravity
- Sector SetLink
- Sector SetPlaneReflection
- Sector SetPortal
- Sector SetRotation
- Sector SetTranslucent
- Sector SetWind
- SendToCommunicator