From ZDoom Wiki
Jump to: navigation, search

void SpawnProjectile (int tid, string type, int angle, int speed, int vspeed, int gravity, int newtid);


SpawnProjectile is similar to the Thing_Projectile, Thing_ProjectileGravity, and Thing_Projectile2 specials, but instead of using a spawn ID you pass an actor's class name.


This script will fire a random projectile at a random angle from a thing with tid 1 as specified by the projectile array at a horizontal speed of 20.

str projectile[3] = {"DoomImpBall", "CacodemonBall", "BaronBall"};

script 1 (void)
    SpawnProjectile(1, projectile[ random(0, 2)], random(0, 255), 20, 0, 0, 0);
ACS spawn functions
Spawn SpawnForced
SpawnSpot SpawnSpotForced
SpawnSpotFacing SpawnSpotFacingForced