Classes:CacodemonBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Cacodemon projectile
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name CacodemonBall
Spawn ID 126 Identifier T_CACODEMONSHOT


Classes: CacodemonBall


Lightning ball fired from a Cacodemon's mouth.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class CacodemonBall : Actor
{
	Default
	{
 		Radius 6;
		Height 8;
		Speed 10;
 		FastSpeed 20;
		Damage 5;
		Projectile;
		+RANDOMIZE
 		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "caco/attack";
 		DeathSound "caco/shotx";
	}
	States
	{
	Spawn:
 		BAL2 AB 4 BRIGHT;
		Loop;
	Death:
		BAL2 CDE 6 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR CacodemonBall
{
  Radius 6
  Height 8
  Speed 10
  FastSpeed 20
  Damage 5
  Projectile
  +RANDOMIZE
  +ZDOOMTRANS
  RenderStyle Add
  Alpha 1
  SeeSound "caco/attack"
  DeathSound "caco/shotx"
  States
  {
  Spawn:
    BAL2 AB 4 Bright
    Loop
  Death:
    BAL2 CDE 6 Bright
   Stop
  }
}