Classes:BaronBall

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
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Baron of Hell plasma
Actor type Explosive Game MiniDoomLogoIcon.png
DoomEd Number None Class Name BaronBall
Spawn ID 154 Identifier T_BARONBALL


Classes: BaronBall


The green energy projectile fired from a Baron of Hell or a Hell Knight.


DECORATE definition

ACTOR BaronBall
{
  Radius 6
  Height 16
  Speed 15
  FastSpeed 20
  Damage 8
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "baron/attack"
  DeathSound "baron/shotx"
  Decal "BaronScorch"
  States
  {
  Spawn:
    BAL7 AB 4 Bright
    Loop
  Death:
    BAL7 CDE 6 Bright
    Stop
  }
}

ZScript definition

class BaronBall : Actor
{
	Default
	{
		Radius 6;
		Height 16;
		Speed 15;
		FastSpeed 20;
		Damage 8;
		Projectile ;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "baron/attack";
		DeathSound "baron/shotx";
		Decal "BaronScorch";
	}
	States
	{
	Spawn:
		BAL7 AB 4 BRIGHT;
		Loop;
	Death:
		BAL7 CDE 6 BRIGHT;
		Stop;
	}
}