Classes:BaronBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Baron of Hell plasma
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name BaronBall
Spawn ID 154 Identifier T_BARONBALL


Classes: BaronBall


The green energy projectile fired from a Baron of Hell or a Hell Knight.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BaronBall : Actor
{
	Default
	{
		Radius 6;
		Height 16;
		Speed 15;
		FastSpeed 20;
		Damage 8;
		Projectile ;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "baron/attack";
		DeathSound "baron/shotx";
		Decal "BaronScorch";
	}
	States
	{
	Spawn:
		BAL7 AB 4 BRIGHT;
		Loop;
	Death:
		BAL7 CDE 6 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR BaronBall
{
  Radius 6
  Height 16
  Speed 15
  FastSpeed 20
  Damage 8
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "baron/attack"
  DeathSound "baron/shotx"
  Decal "BaronScorch"
  States
  {
  Spawn:
    BAL7 AB 4 Bright
    Loop
  Death:
    BAL7 CDE 6 Bright
    Stop
  }
}