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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Baron of Hell plasma
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Actor type
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Explosive
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Game
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(Doom)
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DoomEd Number
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None
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Class Name
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BaronBall
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Spawn ID
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154
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Identifier
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T_BARONBALL
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Classes: BaronBall
The green energy projectile fired from a Baron of Hell or a Hell Knight.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BaronBall : Actor
{
Default
{
Radius 6;
Height 16;
Speed 15;
FastSpeed 20;
Damage 8;
Projectile ;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 1;
SeeSound "baron/attack";
DeathSound "baron/shotx";
Decal "BaronScorch";
}
States
{
Spawn:
BAL7 AB 4 BRIGHT;
Loop;
Death:
BAL7 CDE 6 BRIGHT;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR BaronBall
{
Radius 6
Height 16
Speed 15
FastSpeed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "baron/attack"
DeathSound "baron/shotx"
Decal "BaronScorch"
States
{
Spawn:
BAL7 AB 4 Bright
Loop
Death:
BAL7 CDE 6 Bright
Stop
}
}