Gameplay options

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Menus: Main menu → Options menu
The gameplay options menu in Technophobia Overdose.

The Gameplay options menu gives an interface to change various miscellaneous settings, mostly but not only the death match flags. Its MENUDEF name is GameplayOptions and it can be summoned with the menu_gameplay console command.

  • Teamplay (On/Off)
teamplay
If on, players are put into teams.
  • Team damage scalar (0.0—1.0 by 0.05 increments)
teamdamage
Scale damage inflicted by friendly fire in team play, from no damage to full damage.
  • Smart autoaim (Off/On/Never friends/Only monsters)
sv_smartaim
Affects how autoaim works.
  • Falling damage (Off/Old/Hexen/Strife)
sv_fallingdamage
Chooses which falling damage algorithm to use by default. MAPINFO map definitions may override it.
  • Drop weapon (Yes/No)
sv_weapondrop
Allows or disallows dropping weapons.
  • Double ammo (Yes/No)
sv_doubleammo
Enables or disables the use of the DoubleAmmoFactor rather than AmmoFactor in the skill definition for the current skill.
  • Infinite ammo (Yes/No)
sv_infiniteammo
Toggles infinite ammo mode on or off. Firing a weapon does not use up ammo when this is on.
  • Infinite inventory (Yes/No)
sv_infiniteinventory
Toggles infinite inventory mode on or off. Using an artifact does not remove it from the inventory when this is on.
  • No monsters (Yes/No)
sv_nomonsters
Enables or disables monsters in the level.
  • No monsters to exit (Yes/No)
sv_killallmonsters
If on, exiting a level is not possible as long as monsters remain.
  • Monsters respawn (Yes/No)
sv_monsterrespawn
Allows to enable monster respawning regardless of skill settings.
  • No respawn (Yes/No)
sv_norespawn
Allows to disable monster respawning regardless of skill settings.
  • Items respawn (Yes/No)
sv_itemrespawn
Enables or disables item respawning after pickup.
  • Big powerups respawn (Yes/No)
sv_respawnsuper
Enables or disables respawning of pickups with the INVENTORY.BIGPOWERUP flag.
  • Fast monsters (Yes/No)
sv_fastmonsters
Allows to enable fast monsters regardless of skill settings.
  • Monsters Nightmare Reflexes (Yes/No)
sv_instantreaction
Allows monsters to immediately perform their first ranged attack since spawning without having to take a few steps first.
  • Degeneration (Yes/No)
sv_degeneration
If degeneration is on, players slowly lose health when over 100%, as in Quake.
  • Allow autoaim (No/Yes)
sv_noautoaim
Allows or disallows autoaim.
  • Allow Vertical Bullet Spread (No/Yes)
sv_novertspread
Controls whether or not to allow vertical bullet spread for weapons.
Note that weapons which have vertical bullet spread as part of their original behavior, such as the super shotgun, are unaffected by this option.
  • Allow suicide (No/Yes)
sv_disallowsuicide
Allows or disallows the use of the kill console command.
  • Allow jump (Default/Off/On)
sv_jump
Allows or disallows jumping. "Default" uses the MAPINFO settings, while "off" and "on" override them.
  • Allow crouch (Default/Off/On)
sv_crouch
Allows or disallows crouching. "Default" uses the MAPINFO settings, while "off" and "on" override them.
Allow freelook (Default/Off/On)
sv_freelook
Allows or disallows looking up and down.
Default uses the MAPINFO settings, while Off and On override them.
  • Allow FOV (No/Yes)
sv_nofov
Allows or disallows modifying the FOV.
  • Allow BFG aiming (No/Yes)
sv_nobfgaim
Allows or disallows aiming with the BFG9000. (A common trick consists in aiming at the ground so the ball explodes sooner and opponents have less time to move away from the hitscan tracers.)
  • Allow automap (No/Yes)
sv_noautomap
Allows or disallows looking at the automap.
  • Automap allies (No/Yes)
sv_noautomapallies
Selects whether allies are shown on the automap.
  • Allow spying (No/Yes)
sv_disallowspying
Allows or disallows spying on other players.
  • Chasecam cheat (Yes/No)
sv_chasecam
Allows or disallows the third-person camera.
  • Check ammo for weapon switch (No/Yes)
sv_dontcheckammo
Chooses whether having ammunition in your inventory is needed to be able to switch to a weapon.
  • Killing Romero kills all his spawns (Yes/No)
sv_killbossmonst
This option makes it so the death of the BossBrain kill all monsters created by the BossEye before ending the level, allowing a 100% kill tally on the intermission screen.
  • Count monsters in end level sectors (No/Yes)
sv_nocountendmonst
This option makes monsters placed in sectors with the dDamage_End type (as used in Doom E1M8) not count towards the total.

Deathmatch settings

  • Weapons stay (Yes/No)
sv_weaponstay
Lets weapon stay when picked up, allowing other players (or respawned players) to grab them as well.
  • Allow powerups (No/Yes)
sv_noitems
If set to "no", powerups and artifacts are not spawned on the map.
  • Allow health (No/Yes)
sv_nohealth
If set to "no", health items are not spawned on the map.
  • Allow armor (No/Yes)
sv_noarmor
If set to "no", armor items are not spawned on the map.
  • Spawn farthest (Yes/No)
sv_spawnfarthest
If set to "yes", ZDoom will attempt to respawn players at the spawn point the farthest away from other players.
  • Same map (Yes/No)
sv_samelevel
If set to "yes", the level is restarted after the exit intermission, instead of moving on to the next map.
  • Force respawn (Yes/No)
sv_forcerespawn
If enabled, this automatically respawn players after a few seconds instead of letting them wait as long as they want.
  • Allow exit (No/Yes)
sv_noexit
If exit is disallowed, activating an exit line (switch or teleporter) kills the player instead; the level can only be left once the time limit or frag limit hits.
  • Barrels respawn (Yes/No)
sv_barrelrespawn
Allows barrels, or any other actor calling A_BarrelDestroy to respawn after destruction.
  • Respawn protection (Yes/No)
sv_respawnprotect
If enabled, this gives a few seconds of invulnerability to respawning players in order to prevent "spawn camping".
  • Lose frag if fragged (Yes/No)
sv_losefrag
If this is on, a player's frag count decreases whenever said player is killed.
  • Keep frags gained (Yes/No)
sv_keepfrags
If on, players keep their frag count from one map to the next.
  • No team switching (Yes/No)
sv_noteamswitch
If on, players cannot change teams in a teamplay match after the map has started.

Cooperative Settings

  • Spawn multiplayer weapons (No/Yes)
sv_noweaponspawn
By setting it to "no", this allows to disable spawning of multiplayer-only weapons in cooperative mode, with the assumption that these extra weapons are there for deathmatch only.
  • Lose entire inventory (Yes/No)
sv_cooploseinventory
If set to "yes", a player's inventory is reset when respawning after death.
  • Keep keys (No/Yes)
sv_cooplosekeys
If set to "no", a player respawns without keys.
  • Keep weapons (No/Yes)
sv_cooploseweapons
If set to "no", a player respawns with a pistol start.
  • Keep armor (No/Yes)
sv_cooplosearmor
If set to "no", a player respawns without armor.
  • Keep powerups (No/Yes)
sv_cooplosepowerups
If set to "no", a player respawns without active powerups.
  • Keep ammo (No/Yes)
sv_cooploseammo
If set to "no", a player respawns without ammo.
  • Lose half ammo (Yes/No)
sv_coophalveammo
If set to "yes", a player's ammo count is halved when respawning.
  • Spawn where died (Yes/No)
sv_samespawnspot
If set to "yes", a player respawns at the place of death (unless it was in an instant-death sector) instead of at the player start.