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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Explosive barrel
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Actor type
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Hazard
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Game
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(Doom)
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DoomEd Number
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2035
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Class Name
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ExplosiveBarrel
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Spawn ID
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125
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Identifier
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T_BARREL
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Classes: ExplosiveBarrel
A barrel full of green goop that can be destroyed, causing explosive damage. Several barrels near each other can be used to create large chain-reactions, as shown in the Doom 2 map "Barrels O' Fun". Barrels will respawn in multiplayer games if the sv_barrelrespawn CVAR is set.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ExplosiveBarrel : Actor
{
Default
{
Health 20;
Radius 10;
Height 42;
+SOLID
+SHOOTABLE
+NOBLOOD
+ACTIVATEMCROSS
+DONTGIB
+NOICEDEATH
+OLDRADIUSDMG
DeathSound "world/barrelx";
Obituary "$OB_BARREL";
}
States
{
Spawn:
BAR1 AB 6;
Loop;
Death:
BEXP A 5 BRIGHT;
BEXP B 5 BRIGHT A_Scream;
BEXP C 5 BRIGHT;
BEXP D 10 BRIGHT A_Explode;
BEXP E 10 BRIGHT;
TNT1 A 1050 BRIGHT A_BarrelDestroy;
TNT1 A 5 A_Respawn;
Wait;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR ExplosiveBarrel
{
Health 20
Radius 10
Height 42
+SOLID
+SHOOTABLE
+NOBLOOD
+ACTIVATEMCROSS
+DONTGIB
+NOICEDEATH
+OLDRADIUSDMG
DeathSound "world/barrelx"
Obituary "$OB_BARREL" // "%o went boom."
States
{
Spawn:
BAR1 AB 6
Loop
Death:
BEXP A 5 Bright
BEXP B 5 Bright A_Scream
BEXP C 5 Bright
BEXP D 5 Bright A_Explode
BEXP E 10 Bright
TNT1 A 1050 Bright A_BarrelDestroy
TNT1 A 5 A_Respawn
Wait
}
}
See also