Classes:BossBrain

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Boss brain
Actor type Monster Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number 88 Class Name BossBrain


Classes: BossBrain

This actor is used to represent the exposed brain behind the hole in the Icon of Sin's skull. As an easter-egg from id Software, its sprites represent the severed head of John Romero on a pike.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BossBrain : Actor
{
	Default
	{
		Health 250;
		Mass 10000000;
		PainChance 255;
		Radius 16;
		+SOLID +SHOOTABLE
		+NOICEDEATH
		+OLDRADIUSDMG
		PainSound "brain/pain";
		DeathSound "brain/death";
	}
	States
	{
	Spawn:
		BBRN A -1;
		Stop;
	Pain:
		BBRN B 36 A_BrainPain;
		Goto Spawn;
	Death:
		BBRN A 100 A_BrainScream;
		BBRN AA 10;
		BBRN A -1 A_BrainDie;
		Stop;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR BossBrain
{
  Health 250
  Mass 10000000
  PainChance 255
  +SOLID
  +SHOOTABLE
  +NOICEDEATH
  +OLDRADIUSDMG
  PainSound "brain/pain"
  DeathSound "brain/death"
  States
  {
  BrainExplode:
    MISL BC 10 Bright
    MISL D 10 A_BrainExplode
    Stop
  Spawn:
    BBRN A -1
    Stop
  Pain:
    BBRN B 36 A_BrainPain
    Goto Spawn
  Death:
    BBRN A 100 A_BrainScream
    BBRN AA 10
    BBRN A -1 A_BrainDie
    Stop
  }
}

See also