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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Boss brain
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Actor type
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Monster
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Game
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(Doom2)
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DoomEd Number
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88
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Class Name
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BossBrain
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Classes: BossBrain
This actor is used to represent the exposed brain behind the hole in the Icon of Sin's skull. As an easter-egg from id Software, its sprites represent the severed head of John Romero on a pike.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BossBrain : Actor
{
Default
{
Health 250;
Mass 10000000;
PainChance 255;
Radius 16;
+SOLID +SHOOTABLE
+NOICEDEATH
+OLDRADIUSDMG
PainSound "brain/pain";
DeathSound "brain/death";
}
States
{
Spawn:
BBRN A -1;
Stop;
Pain:
BBRN B 36 A_BrainPain;
Goto Spawn;
Death:
BBRN A 100 A_BrainScream;
BBRN AA 10;
BBRN A -1 A_BrainDie;
Stop;
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR BossBrain
{
Health 250
Mass 10000000
PainChance 255
+SOLID
+SHOOTABLE
+NOICEDEATH
+OLDRADIUSDMG
PainSound "brain/pain"
DeathSound "brain/death"
States
{
BrainExplode:
MISL BC 10 Bright
MISL D 10 A_BrainExplode
Stop
Spawn:
BBRN A -1
Stop
Pain:
BBRN B 36 A_BrainPain
Goto Spawn
Death:
BBRN A 100 A_BrainScream
BBRN AA 10
BBRN A -1 A_BrainDie
Stop
}
}
See also