Classes:Wraith
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Reiver | |||
---|---|---|---|
Actor type | Monster | Game | (Hexen) |
DoomEd Number | 34 | Class Name | Wraith |
Spawn ID | 8 | Identifier | T_WRAITH |
Classes: Wraith
→WraithBuried
Reivers are enemies in Hexen. They only appear in the last hub. Those flying monsters look like the upper half of a human's body, and throw fireballs.
DECORATE definition
ACTOR Wraith { Health 150 PainChance 25 Speed 11 Height 55 Mass 75 Damage 10 Monster +NOGRAVITY +DROPOFF +FLOAT +FLOORCLIP +TELESTOMP SeeSound "WraithSight" AttackSound "WraithAttack" PainSound "WraithPain" DeathSound "WraithDeath" ActiveSound "WraithActive" HitObituary "$OB_WRAITHHIT" // "%o had %p life stolen by a Reiver." Obituary "$OB_WRAITH" // "%o was charred by a Reiver." action native A_WraithInit(); action native A_WraithChase(); action native A_WraithFX3(); action native A_WraithMelee(); States { Spawn: WRTH A 10 WRTH B 5 A_WraithInit Goto Look Look: WRTH AB 15 A_Look Loop See: WRTH ABCD 4 A_WraithChase Loop Pain: WRTH A 2 WRTH H 6 A_Pain Goto See Melee: WRTH E 6 A_FaceTarget WRTH F 6 A_WraithFX3 WRTH G 6 A_WraithMelee Goto See Missile: WRTH E 6 A_FaceTarget WRTH F 6 WRTH G 6 A_CustomMissile("WraithFX1", 32, 0) Goto See Death: WRTH I 4 WRTH J 4 A_Scream WRTH KL 4 WRTH M 4 A_NoBlocking WRTH N 4 A_QueueCorpse WRTH O 4 WRTH PQ 5 WRTH R -1 Stop XDeath: WRT2 A 5 WRT2 B 5 A_Scream WRT2 CD 5 WRT2 E 5 A_NoBlocking WRT2 F 5 A_QueueCorpse WRT2 G 5 WRT2 H -1 Stop Ice: WRT2 I 5 A_FreezeDeath WRT2 I 1 A_FreezeDeathChunks Wait } }