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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Burried reiver
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Actor type
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Monster
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Game
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DoomEd Number
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10011
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Class Name
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WraithBuried
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Spawn ID
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9
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Identifier
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T_WRAITHBURIED
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Classes: Wraith→WraithBuried
Exactly the same as a standard Reiver, except those are buried in the ground and raise when they see the player, simulating an 'undead' effect, as they appear in a graveyard.
ACTOR WraithBuried : Wraith
{
Height 68
-SHOOTABLE
-SOLID
+DONTMORPH
+DONTBLAST
+SPECIALFLOORCLIP
+STAYMORPHED
+INVISIBLE
PainChance 0
action native A_WraithRaiseInit();
action native A_WraithRaise();
States
{
Spawn:
Goto Super::Look
See:
WRTH A 2 A_WraithRaiseInit
WRTH A 2 A_WraithRaise
WRTH A 2 A_FaceTarget
WRTH BB 2 A_WraithRaise
Goto See+1
Chase:
Goto Super::See
}
}