A_FireGrenade(string grenadetype, float angle, state flash)
Fires a projectile of type grenadetype at a steep upward angle compared to the player's view, and with a lateral angle determined by the angle parameter. The pitch is determined by trigonometry from the player's current viewpitch and does not correspond to a constant value.
This codepointer is restricted to the StrifeGrenadeLauncher and actors inheriting from it.
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