Classes:SpiderMastermind
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Spider Mastermind | |||
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Actor type | Monster | Game | (Doom) |
DoomEd Number | 7 | Class Name | SpiderMastermind |
Spawn ID | 7 | Identifier | T_SPIDERMASTERMIND |
Classes: SpiderMastermind
The Spider Mastermind (a.k.a. the Spiderdemon) is the endboss of Doom. Although with 3000 HPs, it doesn't have as much health as the Cyberdemon, but its chaingun is essentially a sped-up version of Sergeant's shotgun (firing 3 bullets per shot), making this enemy especially deadly.
Doom 2 manual jokingly describes Spider Mastermind as Arachnotron's "mom" and implies this demon is actually female.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class SpiderMastermind : Actor { Default { Health 3000; Radius 128; Height 100; Mass 1000; Speed 12; PainChance 40; Monster; +BOSS +MISSILEMORE +FLOORCLIP +NORADIUSDMG +DONTMORPH +BOSSDEATH SeeSound "spider/sight"; AttackSound "spider/attack"; PainSound "spider/pain"; DeathSound "spider/death"; ActiveSound "spider/active"; Obituary "$OB_SPIDER"; Tag "$FN_SPIDER"; } States { Spawn: SPID AB 10 A_Look; Loop; See: SPID A 3 A_Metal; SPID ABB 3 A_Chase; SPID C 3 A_Metal; SPID CDD 3 A_Chase; SPID E 3 A_Metal; SPID EFF 3 A_Chase; Loop; Missile: SPID A 20 BRIGHT A_FaceTarget; SPID G 4 BRIGHT A_SPosAttackUseAtkSound; SPID H 4 BRIGHT A_SPosAttackUseAtkSound; SPID H 1 BRIGHT A_SpidRefire; Goto Missile+1; Pain: SPID I 3; SPID I 3 A_Pain; Goto See; Death: SPID J 20 A_Scream; SPID K 10 A_NoBlocking; SPID LMNOPQR 10; SPID S 30; SPID S -1 A_BossDeath; Stop; } }
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR SpiderMastermind { Health 3000 Radius 128 Height 100 Mass 1000 Speed 12 PainChance 40 Monster MinMissileChance 160 +BOSS +MISSILEMORE +FLOORCLIP +NORADIUSDMG +DONTMORPH +BOSSDEATH SeeSound "spider/sight" AttackSound "spider/attack" PainSound "spider/pain" DeathSound "spider/death" ActiveSound "spider/active" Obituary "$OB_SPIDER" States { Spawn: SPID AB 10 A_Look Loop See: SPID A 3 A_Metal SPID ABB 3 A_Chase SPID C 3 A_Metal SPID CDD 3 A_Chase SPID E 3 A_Metal SPID EFF 3 A_Chase Loop Missile: SPID A 20 Bright A_FaceTarget SPID G 4 Bright A_SPosAttackUseAtkSound SPID H 4 Bright A_SPosAttackUseAtkSound SPID H 1 Bright A_SpidRefire Goto Missile+1 Pain: SPID I 3 SPID I 3 A_Pain Goto See Death: SPID J 20 A_Scream SPID K 10 A_NoBlocking SPID LMNOPQR 10 SPID S 30 SPID S -1 A_BossDeath Stop } }