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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Hectebus
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Actor type
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Monster
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Game
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(Skulltag)
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DoomEd Number
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5007
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Class Name
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Hectebus
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Spawn ID
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158
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Identifier
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T_HECTEBUS
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Fatso→Hectebus
A dark gray mancubus, with twice as much health and an absurdly-increased rate of firepower.
ACTOR Hectebus : Fatso 5007
{
SpawnID 158
Health 1200
PainChance 20
Obituary "$OB_HECTEBUS" // "%o was cremated by a hectebus."
States
{
Spawn:
HECT AB 15 A_Look
Loop
See:
HECT AABBCCDDEEFF 4 A_Chase
Loop
Pain:
HECT J 3
HECT J 3 A_Pain
Goto See
Missile:
//These Next 2 states replace A_FatRaise and A_HectRaise
HECT G 0 A_PlaySound("fatso/raiseguns")
HECT G 20 A_FaceTarget
HECT H 0 A_CustomMissile("HectShot",28,0,0,1)
HECT H 0 A_CustomMissile("HectShot",28,0,5.625,1)
HECT H 0 A_CustomMissile("HectShot",28,0,11.25,1)
HECT H 0 A_CustomMissile("HectShot",28,0,16.875,1)
HECT H 10 Bright
HECT IG 5 A_FaceTarget
HECT H 0 A_CustomMissile("HectShot",28,0,0,1)
HECT H 0 A_CustomMissile("HectShot",28,0,-5.625,1)
HECT H 0 A_CustomMissile("HectShot",28,0,-11.25,1)
HECT H 0 A_CustomMissile("HectShot",28,0,-16.875,1)
HECT H 10 Bright
HECT IG 5 A_FaceTarget
HECT H 0 A_CustomMissile("HectShot",28,0,-11.25,1)
HECT H 0 A_CustomMissile("HectShot",28,0,-5.625,1)
HECT H 0 A_CustomMissile("HectShot",28,0,0,1)
HECT H 0 A_CustomMissile("HectShot",28,0,5.625,1)
HECT H 0 A_CustomMissile("HectShot",28,0,11.25,1)
HECT H 10 Bright
HECT IG 5 A_FaceTarget
Goto See
Death:
HECT K 6
HECT L 6 A_Scream
HECT M 6 A_NoBlocking
HECT NOPQRS 6
HECT T -1
Stop
Raise:
HECT RQPONMLK 5
Goto See
}
}