Classes:HectShot

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Hectebus flamethrower projectile
Actor type Explosive Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number None Class Name HectShot
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: FatShotBFG10kShot

The large fireballs abundantly thrown by a Hectebus's flamethrowers.

DECORATE definition

ACTOR HectShot : FatShot
{
  Speed 22
  Damage 12
  States
  {
  Spawn:
    HECF AB 4 Bright
    Loop
  Death:
    HECF C 8 Bright
    HECF D 6 Bright
    HECF E 4 Bright
    Stop
  }
}