Ceiling CrushRaiseAndStay: Difference between revisions
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{{DISPLAYTITLE:Ceiling_CrushRaiseAndStay}} |
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{{Special|45|tag, speed, crush [, crushmode]|Ceiling|CrushRaiseAndStay}} |
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* ''tag'': Tag of affected sector |
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* ''speed'': How quickly the ceiling moves |
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uspeed: How quickly the ceiling moves back up |
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* ''crushmode'': Sets the [[crushing mode]] |
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==Usage== |
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| ⚫ | Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If ''tag'' is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves, you have to use [[Ceiling_CrushRaiseAndStayA]]. |
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==Examples== |
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{{noexamples}} |
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Latest revision as of 11:21, 7 October 2011
45:Ceiling_CrushRaiseAndStay (tag, speed, crush [, crushmode])
- tag: Tag of affected sector
- speed: How quickly the ceiling moves
- crush: Amount of damage to apply
- crushmode: Sets the crushing mode
Usage
Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves, you have to use Ceiling_CrushRaiseAndStayA.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |