RTC-3057

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For more information on this article, visit the RTC-3057 page on the Doom Wiki.
One of the decks on the FCE Flagship.
RTC-3057
Author Team Future
Port ZDoom
IWAD MiniDoom2LogoIcon.png
Status Released
Link RTC-3057 hub 1 at Doomworld/idgames
Top 10 for 2003 This mod was one of the ten 2003 mods to feature in the Top 100 WADs of All Time on Doomworld!
Cacoward Winner This mod received one of the 11th Annual Cacowards on Doomworld!


RTC-3057 is a mod born from the fusion of two previous ZDoom projects, "The RTC Corporation" and "Doom 3057". Playing this mod requires to use a few custom keys for various functions, by default 'l', 'o', 'p' and 'k'. While originally planned to be much longer, its de facto final version features only one hub. It is unlikely work on this project will be resumed, and the project's page on Team Future's website is now empty of any relevant information.

Demo

The demo of this mod consists of only the first map in an early version ("Deck 4: Cell area"). Although it has been removed from idgames, it can still be downloaded from FilePlanet or Doomworld. The aim of the demo is simply to access the lift that leads to the other decks, once this is reached the map restarts.

Blue Hub 1

A more recent version of the mod, it is more atmospheric than the earlier demo: enemy opposition is sparser in the beginning, ambient music supplements the ambient sounds, and the log interface system has been improved. Blue Hub 1 contains a total of seven maps, corresponding to five deck on a spaceship. Three of the maps make up Deck 2. The decks are linked together by several lifts, some of which are menu-driven and allow you to select your destination. The player's objective is to reach the escape pods and abandon ship.

The decks are as follow:

  1. "The Bridge"
  2. "Personnel", "Labs and Cryo", "Escape Pods"
  3. "Hangar"
  4. "Cell Area" (Start map)
  5. "Cargo and Engine Control"

The introduction sequence has also been improved, notably with the ability to skip it.

Pistol bug

RTC-3057 uses ZDoom features intensively, though some of them are now outdated (e.g., the old DECORATE format). In particular, this actor is a source of problems:

pickup pistol
{
//$Category RTC-3057/Weapons
DoomEdNum 6001
Sprite SPIS
Frames "A"
Radius 4
Height 8
PickupMessage "You got the pistol!"
PickupSound "DSWPNUP"
}

When RTC-3057 was being developed, ZDoom's DECORATE parser was case-sensitive, even though the specifications weren't. This allowed the conflict between this actor and the internal Pistol to go undetected. This actor, combined with a DeHackEd patch removing all Clip ammo from the player, allowed to create a scene in which the player starts without a weapon but can then quickly retrieve one from a closet. Now, however, the pickup defined there overrides the internal pistol, and since it isn't a weapon, the normal pistol weapon is entirely removed from the game, making the start of the mod much harder than intended. The pistol override also results in a failure to load the internal DEHSUPP lump, preventing DeHackEd patches from being processed.

This can be solved by editing the DECORATE lump within 3057hub1.wad (or 3057demo.wad) to rename this actor. It is the very first listed.

Reception

RTC-3057 received both a spot in the Top 100 WADs of All Time article on Doomworld for its demo, and a Cacoward for its first hub. This is the only mod to have received both these distinctions.

External links