Classes:Clip

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Clip
Actor type Ammo Game MiniDoomLogoIcon.png
DoomEd Number 2007 Class Name Clip
Spawn ID 11 Identifier T_CLIP


Classes: InventoryAmmoClip
 →ClipBox

Clip is the ammunition for both pistols and chainguns in Doom. A normal clip contains 10 bullets. Not to be confused with Strife's own clip.

DECORATE definition

ACTOR Clip : Ammo
{
  Inventory.PickupMessage "$GOTCLIP" // "Picked up a clip."
  Inventory.Amount 10
  Inventory.MaxAmount 200
  Ammo.BackpackAmount 10
  Ammo.BackpackMaxAmount 400
  Inventory.Icon "CLIPA0"
  States
  {
  Spawn:
    CLIP A -1
    Stop
  }
}