Classes:Pistol

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Pistol
Actor type Weapon Game MiniDoomLogoIcon.png
DoomEd Number 5010 Class Name Pistol


Classes: InventoryWeaponDoomWeaponPistol


The pistol. The weapon you start off with and the weakest long-ranged weapon in Doom. Uses clips for ammo.


DECORATE definition

ACTOR Pistol : DoomWeapon
{
  Weapon.SelectionOrder 1900
  Weapon.AmmoUse 1
  Weapon.AmmoGive 20
  Weapon.AmmoType "Clip"
  Obituary "$OB_MPPISTOL"
  +WEAPON.WIMPY_WEAPON
  Inventory.Pickupmessage "$PICKUP_PISTOL_DROPPED"
  Tag "$TAG_PISTOL"
  States
  {
  Ready:
    PISG A 1 A_WeaponReady
    Loop
  Deselect:
    PISG A 1 A_Lower
    Loop
  Select:
    PISG A 1 A_Raise
    Loop
  Fire:
    PISG A 4
    PISG B 6 A_FirePistol
    PISG C 4
    PISG B 5 A_ReFire
    Goto Ready
  Flash:
    PISF A 7 Bright A_Light1
    Goto LightDone
    PISF A 7 Bright A_Light1
    Goto LightDone
  Spawn:
    PIST A -1
    Stop
  }
}