GetClassName
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Name GetClassName ()
Usage
Returns the class name of the calling actor.
Return value
Returns the calling actors' class name as a name data type.
Examples
This replacement of the Revenant's missiles will print out the class name of the actor it is locked on to roughly every second.
Class AnnouncingRevenantTracer : RevenantTracer Replaces RevenantTracer { States { Spawn: FATB ABABABABABABABAB 2 BRIGHT A_Tracer(); FATB A 0 { If (Tracer) //Make sure the projectile actually has a valid tracer pointer. { Console.PrintF ("I spy a %s with my little eye.",Tracer.GetClassName()); } } Loop; } }