Classes:Revenant
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Revenant | |||
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Actor type | Monster | Game | (Doom2) |
DoomEd Number | 66 | Class Name | Revenant |
Spawn ID | 20 | Identifier | T_REVENANT |
Classes: Revenant
→StealthRevenant
The Revenant, a bag of bones with armour, will send heatseeking missiles into its targets from a distance and punch them when up close.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Revenant : Actor { Default { Health 300; Radius 20; Height 56; Mass 500; Speed 10; PainChance 100; Monster; MeleeThreshold 196; +MISSILEMORE +FLOORCLIP SeeSound "skeleton/sight"; PainSound "skeleton/pain"; DeathSound "skeleton/death"; ActiveSound "skeleton/active"; MeleeSound "skeleton/melee"; HitObituary "$OB_UNDEADHIT"; Obituary "$OB_UNDEAD"; Tag "$FN_REVEN"; } States { Spawn: SKEL AB 10 A_Look; Loop; See: SKEL AABBCCDDEEFF 2 A_Chase; Loop; Melee: SKEL G 0 A_FaceTarget; SKEL G 6 A_SkelWhoosh; SKEL H 6 A_FaceTarget; SKEL I 6 A_SkelFist; Goto See; Missile: SKEL J 0 BRIGHT A_FaceTarget; SKEL J 10 BRIGHT A_FaceTarget; SKEL K 10 A_SkelMissile; SKEL K 10 A_FaceTarget; Goto See; Pain: SKEL L 5; SKEL L 5 A_Pain; Goto See; Death: SKEL LM 7; SKEL N 7 A_Scream; SKEL O 7 A_NoBlocking; SKEL P 7; SKEL Q -1; Stop; Raise: SKEL Q 5; SKEL PONML 5; Goto See; } }
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Revenant { Health 300 Radius 20 Height 56 Mass 500 Speed 10 PainChance 100 Monster MeleeThreshold 196 +MISSILEMORE +FLOORCLIP SeeSound "skeleton/sight" PainSound "skeleton/pain" DeathSound "skeleton/death" ActiveSound "skeleton/active" MeleeSound "skeleton/melee" HitObituary "$OB_UNDEADHIT" // "%o was punched by a revenant." Obituary "$OB_UNDEAD" // "%o couldn't evade a revenant's fireball." States { Spawn: SKEL AB 10 A_Look Loop See: SKEL AABBCCDDEEFF 2 A_Chase Loop Melee: SKEL G 0 A_FaceTarget SKEL G 6 A_SkelWhoosh SKEL H 6 A_FaceTarget SKEL I 6 A_SkelFist Goto See Missile: SKEL J 0 Bright A_FaceTarget SKEL J 10 Bright A_FaceTarget SKEL K 10 A_SkelMissile SKEL K 10 A_FaceTarget Goto See Pain: SKEL L 5 SKEL L 5 A_Pain Goto See Death: SKEL LM 7 SKEL N 7 A_Scream SKEL O 7 A_NoBlocking SKEL P 7 SKEL Q -1 Stop Raise: SKEL Q 5 SKEL PONML 5 Goto See } }