Classes:Revenant

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Revenant
Actor type Monster Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number 66 Class Name Revenant
Spawn ID 20 Identifier T_REVENANT


Classes: Revenant
 →StealthRevenant


The Revenant, a bag of bones with armour, will send heatseeking missiles into its targets from a distance and punch them when up close.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Revenant : Actor
{
	Default
	{
		Health 300;
		Radius 20;
		Height 56;
		Mass 500;
		Speed 10;
		PainChance 100;
		Monster;
		MeleeThreshold 196;
		+MISSILEMORE 
		+FLOORCLIP
		SeeSound "skeleton/sight";
		PainSound "skeleton/pain";
		DeathSound "skeleton/death";
		ActiveSound "skeleton/active";
		MeleeSound "skeleton/melee";
		HitObituary "$OB_UNDEADHIT";
		Obituary "$OB_UNDEAD";
		Tag "$FN_REVEN";
	}
	States
	{
	Spawn:
		SKEL AB 10 A_Look;
		Loop;
	See:
		SKEL AABBCCDDEEFF 2 A_Chase;
		Loop;
	Melee:
		SKEL G 0 A_FaceTarget;
		SKEL G 6 A_SkelWhoosh;
		SKEL H 6 A_FaceTarget;
		SKEL I 6 A_SkelFist;
		Goto See;
	Missile:
		SKEL J 0 BRIGHT A_FaceTarget;
		SKEL J 10 BRIGHT A_FaceTarget;
		SKEL K 10 A_SkelMissile;
		SKEL K 10 A_FaceTarget;
		Goto See;
	Pain:
		SKEL L 5;
		SKEL L 5 A_Pain;
		Goto See;
	Death:
		SKEL LM 7;
		SKEL N 7 A_Scream;
		SKEL O 7 A_NoBlocking;
		SKEL P 7;
		SKEL Q -1;
		Stop;
	Raise:
		SKEL Q 5;
		SKEL PONML 5;
		Goto See;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Revenant
{
  Health 300
  Radius 20
  Height 56
  Mass 500
  Speed 10
  PainChance 100
  Monster
  MeleeThreshold 196
  +MISSILEMORE 
  +FLOORCLIP
  SeeSound "skeleton/sight"
  PainSound "skeleton/pain"
  DeathSound "skeleton/death"
  ActiveSound "skeleton/active"
  MeleeSound "skeleton/melee"
  HitObituary "$OB_UNDEADHIT" // "%o was punched by a revenant."
  Obituary "$OB_UNDEAD" // "%o couldn't evade a revenant's fireball."
  States
  {
  Spawn:
    SKEL AB 10 A_Look
    Loop
  See:
    SKEL AABBCCDDEEFF 2 A_Chase
    Loop
  Melee:
    SKEL G 0 A_FaceTarget
    SKEL G 6 A_SkelWhoosh
    SKEL H 6 A_FaceTarget
    SKEL I 6 A_SkelFist
    Goto See
  Missile:
    SKEL J 0 Bright A_FaceTarget
    SKEL J 10 Bright A_FaceTarget
    SKEL K 10 A_SkelMissile
    SKEL K 10 A_FaceTarget
    Goto See
  Pain:
    SKEL L 5
    SKEL L 5 A_Pain
    Goto See
  Death:
    SKEL LM 7
    SKEL N 7 A_Scream
    SKEL O 7 A_NoBlocking
    SKEL P 7
    SKEL Q -1
    Stop
  Raise:
    SKEL Q 5
    SKEL PONML 5
    Goto See
  }
}