Category:ZScript
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This category is for articles related to the ZScript content definition and scripting language.
Pages in category "ZScript"
The following 196 pages are in this category, out of 196 total.
C
- CanRaise
- CanResurrect
- CanSeek
- ChangeLevel (ZScript)
- ChangeSky (ZScript)
- ChangeTid
- CheckArmorType
- CheckBlock
- CheckFakeFloorTriggers
- CheckFor3DCeilingHit
- CheckFor3DFloorHit
- CheckIfCloser
- CheckIfInTargetLOS
- CheckIfSeen
- CheckIfTargetInLOS
- CheckKeys
- CheckLocalView
- CheckLOF
- CheckMeleeRange
- CheckMeleeRange2
- CheckMissileRange
- CheckMissileSpawn
- CheckMonsterUseSpecials
- CheckMove
- CheckNoDelay
- CheckPortalTransition
- CheckPosition
- CheckRange
- CheckSightOrRange
- CheckSight (ZScript)
- CheckSplash
- Classes:BaseStatusBar
- Classes:LineTracer
- Clear
- ClearBounce
- ClearClipRect
- ClearCounters
- ClearInterpolation
- ClearInventory (ZScript)
- Controlling dynamic lights
- CopyBloodColor
- CopyFriendliness
- CountInv
- CountsAsKill
D
G
- GameType (ZScript)
- GetAge
- GetAmmoCapacity (Actor function)
- GetAspectRatio
- GetCameraHeight
- GetCharacterName
- GetClass
- GetClassName
- GetClipRect
- GetCVar (DECORATE)
- GetDefaultByType
- GetDefaultSpeed
- GetFriction
- GetFullscreenRect
- GetGravity
- GetHeight
- GetLevelSpawnTime
- GetMaxHealth (Actor)
- GetMaxHealth (PlayerPawn)
- GetObituary
- GetRadiusDamage
- GetRenderStyle
- GetReplacee
- GetReplacement
- GetSpawnableType
- GetSpecies
- GetSpriteIndex
- GetTag
- GetViewWindow
- GetWidth
- GiveBody
- GiveInventory (Actor)
- GiveInventoryType
- GiveSecret
- G SkillPropertyFloat
- G SkillPropertyInt