Classes:Demon

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Demon
Actor type Monster Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 3002 Class Name Demon
Spawn ID 8 Identifier T_DEMON


Classes: Demon
 →DeadDemon
 →Spectre
 →StealthDemon


The Demon also known as Pinky Demon, is the first and only monster which won't shoot or fire at you from a distance. Instead, it will hunt you down and get up close and personal to bite you. Can be a low to high threat, depending on the number of Demons.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Demon : Actor
{
	Default
	{
		Health 150;
		PainChance 180;
		Speed 10;
		Radius 30;
		Height 56;
		Mass 400;
		Monster;
		+FLOORCLIP
		SeeSound "demon/sight";
		AttackSound "demon/melee";
		PainSound "demon/pain";
		DeathSound "demon/death";
		ActiveSound "demon/active";
		Obituary "$OB_DEMONHIT";
		Tag "$FN_DEMON";
	}
	States
	{
	Spawn:
		SARG AB 10 A_Look;
		Loop;
	See:
		SARG AABBCCDD 2 Fast A_Chase;
		Loop;
	Melee:
		SARG EF 8 Fast A_FaceTarget;
		SARG G 8 Fast A_SargAttack;
		Goto See;
	Pain:
		SARG H 2 Fast;
		SARG H 2 Fast A_Pain;
		Goto See;
	Death:
		SARG I 8;
		SARG J 8 A_Scream;
		SARG K 4;
		SARG L 4 A_NoBlocking;
		SARG M 4;
		SARG N -1;
		Stop;
	Raise:
		SARG N 5;
		SARG MLKJI 5;
		Goto See;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR Demon
{
  Health 150
  PainChance 180
  Speed 10
  Radius 30
  Height 56
  Mass 400
  Monster
  +FLOORCLIP
  SeeSound "demon/sight"
  AttackSound "demon/melee"
  PainSound "demon/pain"
  DeathSound "demon/death"
  ActiveSound "demon/active"
  Obituary "$OB_DEMONHIT" // "%o was bit by a demon."
  States
  {
  Spawn:
    SARG AB 10 A_Look
    Loop
  See:
    SARG AABBCCDD 2 Fast A_Chase
    Loop
  Melee:
    SARG EF 8 Fast A_FaceTarget
    SARG G 8 Fast A_SargAttack
    Goto See
  Pain:
    SARG H 2 Fast
    SARG H 2 Fast A_Pain
    Goto See
  Death:
    SARG I 8
    SARG J 8 A_Scream
    SARG K 4
    SARG L 4 A_NoBlocking
    SARG M 4
    SARG N -1
    Stop
  Raise:
    SARG N 5
    SARG MLKJI 5
    Goto See
  }
}