|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Stealth Demon
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Actor type
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Monster
|
Game
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(Doom)
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DoomEd Number
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9055
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Class Name
|
StealthDemon
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Spawn ID
|
121
|
Identifier
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T_STEALTHSERGEANT
|
Classes: Demon→StealthDemon
A stealth version of the demon, not to be confused with a spectre: the Spectre is always "fuzzy", but the stealth demon is totally invisible except when attacking or taking damage.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class StealthDemon : Demon
{
Default
{
+STEALTH
RenderStyle "Translucent";
Alpha 0;
Obituary "$OB_STEALTHDEMON";
HitObituary "$OB_STEALTHDEMON";
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR StealthDemon : Demon
{
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHDEMON"
HitObituary "$OB_STEALTHDEMON"
}