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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Stealth Demon
Actor type Monster Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 9055 Class Name StealthDemon
Spawn ID 121 Identifier T_STEALTHSERGEANT

Classes: DemonStealthDemon

A stealth version of the demon, not to be confused with a spectre: the Spectre is always "fuzzy", but the stealth demon is totally invisible except when attacking or taking damage.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class StealthDemon : Demon
		RenderStyle "Translucent";
		Alpha 0;
		Obituary "$OB_STEALTHDEMON";
		HitObituary "$OB_STEALTHDEMON";

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR StealthDemon : Demon
  RenderStyle Translucent
  Alpha 0
  HitObituary "$OB_STEALTHDEMON"