Classes:PlasmaBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name PlasmaBall
Spawn ID 51 Identifier T_PLASMABOLT


Classes: PlasmaBall
 →PlasmaBall1
  →PlasmaBall2

A blue projectile fired from the player's Plasma Rifle.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall : Actor
{
	Default
	{
		Radius 13;
		Height 8;
		Speed 25;
 		Damage 5;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 0.75;
		SeeSound "weapons/plasmaf";
		DeathSound "weapons/plasmax";
		Obituary "$OB_MPPLASMARIFLE";
	}
	States
	{
 	Spawn:
		PLSS AB 6 Bright;
		Loop;
	Death:
		PLSE ABCDE 4 Bright;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall
{
  Radius 13
  Height 8
  Speed 25
  Damage 5
  Projectile
  +RANDOMIZE
  +ZDOOMTRANS
  RenderStyle Add
  Alpha 0.75
  SeeSound "weapons/plasmaf"
  DeathSound "weapons/plasmax"
  Obituary "$OB_MPPLASMARIFLE" // "%o was melted by %k's plasma gun."
  States
  {
  Spawn:
    PLSS AB 6 Bright
    Loop
  Death:
    PLSE ABCDE 4 Bright
    Stop
  }
}