|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Plasma rifle bolt
|
Actor type
|
Explosive
|
Game
|
(Doom)
|
DoomEd Number
|
None
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Class Name
|
PlasmaBall
|
Spawn ID
|
51
|
Identifier
|
T_PLASMABOLT
|
Classes: PlasmaBall
→PlasmaBall1
→PlasmaBall2
A blue projectile fired from the player's Plasma Rifle.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class PlasmaBall : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "weapons/plasmaf";
DeathSound "weapons/plasmax";
Obituary "$OB_MPPLASMARIFLE";
}
States
{
Spawn:
PLSS AB 6 Bright;
Loop;
Death:
PLSE ABCDE 4 Bright;
Stop;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR PlasmaBall
{
Radius 13
Height 8
Speed 25
Damage 5
Projectile
+RANDOMIZE
+ZDOOMTRANS
RenderStyle Add
Alpha 0.75
SeeSound "weapons/plasmaf"
DeathSound "weapons/plasmax"
Obituary "$OB_MPPLASMARIFLE" // "%o was melted by %k's plasma gun."
States
{
Spawn:
PLSS AB 6 Bright
Loop
Death:
PLSE ABCDE 4 Bright
Stop
}
}