Classes:PlasmaBall1

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Beta plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name PlasmaBall1


Classes: PlasmaBallPlasmaBall1
 →PlasmaBall2

A green projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall2.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall1 : PlasmaBall
{
	Default
	{
		Damage 4;
		BounceType "Classic";
		BounceFactor 1.0;
		Obituary "$OB_MPBFG_MBF";
	}
	States
	{
	Spawn:
		PLS1 AB 6 Bright;
		Loop;
	Death:
		PLS1 CDEFG 4 Bright;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall1 : PlasmaBall
{
  Damage 4
  BounceType "Classic"
  BounceFactor 1.0
  Obituary "$OB_MPBFG_MBF" // "%o was burned by %k's BFG."
  States
  {
  Spawn:
    PLS1 AB 6 Bright
    Loop
  Death:
    PLS1 CDEFG 4 Bright
    Stop
  }
}