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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Beta plasma rifle bolt
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Actor type
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Explosive
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Game
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(Doom)
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DoomEd Number
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None
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Class Name
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PlasmaBall1
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Classes: PlasmaBall→PlasmaBall1
→PlasmaBall2
A green projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall2.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class PlasmaBall1 : PlasmaBall
{
Default
{
Damage 4;
BounceType "Classic";
BounceFactor 1.0;
Obituary "$OB_MPBFG_MBF";
}
States
{
Spawn:
PLS1 AB 6 Bright;
Loop;
Death:
PLS1 CDEFG 4 Bright;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR PlasmaBall1 : PlasmaBall
{
Damage 4
BounceType "Classic"
BounceFactor 1.0
Obituary "$OB_MPBFG_MBF" // "%o was burned by %k's BFG."
States
{
Spawn:
PLS1 AB 6 Bright
Loop
Death:
PLS1 CDEFG 4 Bright
Stop
}
}