Classes:PlasmaBall1

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Beta plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name PlasmaBall1


Classes: PlasmaBallPlasmaBall1
 →PlasmaBall2

A green projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall2.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall1 : PlasmaBall
{
	Default
	{
		Damage 4;
		BounceType "Classic";
		BounceFactor 1.0;
		Obituary "$OB_MPBFG_MBF";
	}
	States
	{
	Spawn:
		PLS1 AB 6 Bright;
		Loop;
	Death:
		PLS1 CDEFG 4 Bright;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall1 : PlasmaBall
{
  Damage 4
  BounceType "Classic"
  BounceFactor 1.0
  Obituary "$OB_MPBFG_MBF" // "%o was burned by %k's BFG."
  States
  {
  Spawn:
    PLS1 AB 6 Bright
    Loop
  Death:
    PLS1 CDEFG 4 Bright
    Stop
  }
}