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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Beta plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png
DoomEd Number None Class Name PlasmaBall1

Classes: PlasmaBallPlasmaBall1

A green projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall2.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall1 : PlasmaBall
		Damage 4;
		BounceType "Classic";
		BounceFactor 1.0;
		Obituary "$OB_MPBFG_MBF";
		PLS1 AB 6 Bright;
		PLS1 CDEFG 4 Bright;

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall1 : PlasmaBall
  Damage 4
  BounceType "Classic"
  BounceFactor 1.0
  Obituary "$OB_MPBFG_MBF" // "%o was burned by %k's BFG."
    PLS1 AB 6 Bright
    PLS1 CDEFG 4 Bright