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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Beta plasma rifle bolt
|
Actor type
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Explosive
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Game
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(Doom)
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DoomEd Number
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None
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Class Name
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PlasmaBall2
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Classes: PlasmaBall→PlasmaBall1→PlasmaBall2
A red projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall1.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class PlasmaBall2 : PlasmaBall1
{
States
{
Spawn:
PLS2 AB 6 Bright;
Loop;
Death:
PLS2 CDE 4 Bright;
Stop;
}
}
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Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
|
ACTOR PlasmaBall2 : PlasmaBall1
{
States
{
Spawn:
PLS2 AB 6 Bright
Loop
Death:
PLS2 CDE 4 Bright
Stop
}
}