Classes:PlasmaBall2

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Beta plasma rifle bolt
Actor type Explosive Game MiniDoomLogoIcon.png (Doom)
DoomEd Number None Class Name PlasmaBall2


Classes: PlasmaBallPlasmaBall1PlasmaBall2
 

A red projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall1.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PlasmaBall2 : PlasmaBall1
{
	States
	{
	Spawn:
		PLS2 AB 6 Bright;
		Loop;
	Death:
		PLS2 CDE 4 Bright;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PlasmaBall2 : PlasmaBall1
{
  States
  {
  Spawn:
    PLS2 AB 6 Bright
    Loop
  Death:
    PLS2 CDE 4 Bright
    Stop
  }
}