Classes:Ironlich
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Iron lich | |||
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Actor type | Monster | Game | (Heretic) |
DoomEd Number | 6 | Class Name | IronLich |
Spawn ID | 20 | Identifier | T_IRONLICH |
Classes: IronLich
An iron lich looks nothing like the traditional fantasy lich: they are gigantic helmeted iron skulls, animated by magic and blasting their targets with elemental attacks. Their native action A_LichAttack will result either in a powerful bite if the target is close enough, or in a spell otherwise: either a whirlwind, a ice ball that explodes into tiny shards, or a column of fireballs.
In Heretic.wad, the sprites are actually named HEAD* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR Ironlich { Health 700 Radius 40 Height 72 Mass 325 Speed 6 PainChance 32 Monster +NOBLOOD +DONTMORPH +DONTSQUASH +BOSSDEATH SeeSound "ironlich/sight" AttackSound "ironlich/attack" PainSound "ironlich/pain" DeathSound "ironlich/death" ActiveSound "ironlich/active" Obituary "$OB_IRONLICH" HitObituary "$OB_IRONLICHHIT" DropItem "BlasterAmmo", 84, 10 DropItem "ArtiEgg", 51, 0 action native A_LichAttack(); States { Spawn: LICH A 10 A_Look Loop See: LICH A 4 A_Chase Loop Missile: LICH A 5 A_FaceTarget LICH B 20 A_LichAttack Goto See Pain: LICH A 4 LICH A 4 A_Pain Goto See Death: LICH C 7 LICH D 7 A_Scream LICH EF 7 LICH G 7 A_NoBlocking LICH H 7 LICH I -1 A_BossDeath Stop } }