Classes:Infrared
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Light-amplification visor | |||
|---|---|---|---|
| Actor type | Powerup | Game | |
| DoomEd Number | 2045 | Class Name | Infrared |
| Spawn ID | 138 | Identifier | T_LIGHTAMP |
Classes: Inventory→PowerupGiver→Infrared
The light amplification goggles illuminate the whole level. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" turns some actors (monsters and pickups) an inverted white palette as in the effect of the invulnerability sphere, and gives a strong green hue to everything else.
This item is based on PowerupGiver, and the effect itself is provided with the PowerLightAmp powerup class.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class Infrared : PowerupGiver
{
Default
{
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0;
Powerup.Type "PowerLightAmp";
Inventory.PickupMessage "$GOTVISOR";
}
States
{
Spawn:
PVIS A 6 Bright;
PVIS B 6;
Loop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above. |
ACTOR Infrared : PowerupGiver { +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 Powerup.Type "LightAmp" Inventory.PickupMessage "$GOTVISOR" // "Light Amplification Visor" States { Spawn: PVIS A 6 Bright PVIS B 6 Loop } }
