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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Invulnerability sphere
Actor type Powerup Game MiniDoomLogoIcon.png
DoomEd Number 2022 Class Name InvulnerabilitySphere
Spawn ID 133 Identifier T_INVULNERABILITY

Classes: InventoryPowerupGiverInvulnerabilitySphere

The invulnerability sphere is a green sphere with a grinning, red-eyed face appearing on it. When picked up, the player becomes invulnerable and sees everything through an inverted white map.

If the item is imported in Heretic or Hexen, its effect when picked up will vary because it depends on the game and on the player class's Player.InvulnerabilityMode feature rather than by the item itself. See here for the details. If the item is imported in Strife, it'll behave exactly as in Doom.

DECORATE definition

ACTOR InvulnerabilitySphere : PowerupGiver
  Inventory.MaxAmount 0
  Powerup.Type "Invulnerable"
  Powerup.Color InverseMap
  Inventory.PickupMessage "$GOTINVUL" // "Invulnerability!"
    PINV ABCD 6 Bright

note: Invulnerability sphere respawns only if sv_respawnsuper is set.