Classes:InvulnerabilitySphere
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Invulnerability sphere | |||
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Actor type | Powerup | Game | (Doom) |
DoomEd Number | 2022 | Class Name | InvulnerabilitySphere |
Spawn ID | 133 | Identifier | T_INVULNERABILITY |
Classes: Inventory→PowerupGiver→InvulnerabilitySphere
The invulnerability sphere is a green sphere with a grinning, red-eyed face appearing on it. When picked up, the player becomes invulnerable and sees everything through an inverted white map.
If the item is imported in Heretic or Hexen, its effect when picked up will vary because it depends on the game and on the player class's Player.InvulnerabilityMode
feature rather than by the item itself. See here for the details. If the item is imported in Strife, it'll behave exactly as in Doom.
DECORATE definition
ACTOR InvulnerabilitySphere : PowerupGiver { +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP +INVENTORY.BIGPOWERUP Inventory.MaxAmount 0 Powerup.Type "Invulnerable" Powerup.Color InverseMap Inventory.PickupMessage "$GOTINVUL" // "Invulnerability!" States { Spawn: PINV ABCD 6 Bright Loop } }
note: Invulnerability sphere respawns only if sv_respawnsuper is set.