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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Small flame
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Actor type
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Light source
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Game
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(Hexen)
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DoomEd Number
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10501
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Class Name
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FlameSmall
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Spawn ID
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97
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Identifier
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T_PERMSMALLFLAME
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Classes: SwitchableDecoration→FlameSmall
→FlameSmall2
This actor needs a description.
ACTOR FlameSmall : SwitchableDecoration
{
+NOTELEPORT
+INVISIBLE
Radius 15
RenderStyle Add
States
{
Active:
FFSM A 0 Bright A_PlaySound("Ignite")
Spawn:
FFSM A 3 Bright
FFSM A 3 Bright A_UnHideThing
FFSM ABCDE 3 Bright
Goto Spawn+2
Inactive:
FFSM A 2
FFSM B 2 A_HideThing
FFSM C 200
Wait
}
}