Classes:SwitchableDecoration

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Switchable decoration
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name SwitchableDecoration


Classes: SwitchableDecoration
 →BatSpawner
 →FlameLarge
  →FlameLarge2
 →FlameSmall
  →FlameSmall2
 →SwitchingDecoration
  →ZGemPedestal
  →ZWingedStatueNoSkull
 →ZCauldron
  →ZCauldronUnlit
 →ZFireBull
  →ZFireBullUnlit
 →ZTwinedTorch
  →ZTwinedTorchUnlit
 →ZWallTorch
  →ZWallTorchUnlit

A class derived from this one can be activated and deactivated, making it alternate between the Active and Inactive states.

Use in DECORATE

An actor derived from SwitchableDecoration must have at least valid Spawn and Active states. A valid Inactive state is needed if the actor is to be switchable off as well.

DECORATE definition

ACTOR SwitchableDecoration native {}