Classes:FlameLarge

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Large flame
Actor type Light source Game MiniHexenLogoIcon.png
DoomEd Number 10503 Class Name FlameLarge
Spawn ID 99 Identifier T_PERMLARGEFLAME


Classes: SwitchableDecorationFlameLarge
 →FlameLarge2
This actor needs a description.

DECORATE definition

ACTOR FlameLarge : SwitchableDecoration
{
  +NOTELEPORT
  +INVISIBLE
  Radius 15
  RenderStyle Add
  States
  {
  Active:
    FFLG A 0 Bright A_PlaySound("Ignite")
  Spawn:
    FFLG A 2 Bright
    FFLG A 2 Bright A_UnHideThing
    FFLG ABCDEFGHIJKLMNOP 4 Bright
    Goto Spawn+6
  Inactive:
    FFLG DCB 2
    FFLG A 2 A_HideThing
    FFLG A 200 
    Wait
  }
}