Classes:FlameLarge

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Large flame
Actor type Light source Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 10503 Class Name FlameLarge
Spawn ID 99 Identifier T_PERMLARGEFLAME


Classes: SwitchableDecorationFlameLarge
 →FlameLarge2
This actor needs a description.

DECORATE definition

ACTOR FlameLarge : SwitchableDecoration
{
  +NOTELEPORT
  +INVISIBLE
  Radius 15
  RenderStyle Add
  States
  {
  Active:
    FFLG A 0 Bright A_PlaySound("Ignite")
  Spawn:
    FFLG A 2 Bright
    FFLG A 2 Bright A_UnHideThing
    FFLG ABCDEFGHIJKLMNOP 4 Bright
    Goto Spawn+6
  Inactive:
    FFLG DCB 2
    FFLG A 2 A_HideThing
    FFLG A 200 
    Wait
  }
}