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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Large flame
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Actor type
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Light source
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Game
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(Hexen)
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DoomEd Number
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10503
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Class Name
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FlameLarge
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Spawn ID
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99
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Identifier
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T_PERMLARGEFLAME
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Classes: SwitchableDecoration→FlameLarge
→FlameLarge2
This actor needs a description.
ACTOR FlameLarge : SwitchableDecoration
{
+NOTELEPORT
+INVISIBLE
Radius 15
RenderStyle Add
States
{
Active:
FFLG A 0 Bright A_PlaySound("Ignite")
Spawn:
FFLG A 2 Bright
FFLG A 2 Bright A_UnHideThing
FFLG ABCDEFGHIJKLMNOP 4 Bright
Goto Spawn+6
Inactive:
FFLG DCB 2
FFLG A 2 A_HideThing
FFLG A 200
Wait
}
}